Archive for the 'Session 6' Category

Session 6.2: Gamers Rights in China

Saturday, June 14th, 2008

Virtual-World Unrest and the Gamer Rights Protection Movement in China This essay documents and analyzes the activism of online gamers in the PRC. In contrast to gamers elsewhere, Chinese gamers have since 2003 been carrying out numerous forms of real-world and online protests, litigations, petitions, and insurgencies in large scale and with high frequency. This [...]

Session 6.1: The Online Game Industry in China

Saturday, June 14th, 2008

Chung Peichi, Assistant Professor, Communications and New Media Programme, National University of Singapore. “The Online Game Industry in China: A Preliminary Observation on the Political Economic Structure.” China’s online gaming sector also grows with the development of broadband penetration. The market structure is dynamic because local players are compatible in competing with transnational media players. [...]

Coal and the Internet in China: Digital Governance

Saturday, June 14th, 2008

Coal and the Internet in China Digital governance and politics of markets The purpose of this paper is to examine the role of the Internet in institutional change by means of an explorative case study of Chinese coal sector governance. Coal is a resource of unquestioned importance for the Chinese political economy and was as [...]